What is the Appropriate Architecture for Mobile Apps?

What is the appropriate architecture for mobile apps? With so many options to choose from for creating mobile apps, one may wonder what would be the best choice. The answer is simple: select the one that works for your business and your users. Following is a brief discussion of the different architectures for mobile apps that are currently available:

Client-Server Architectures

This is the traditional model used by mobile app developers. The architecture of the app is determined by the need to meet the user’s needs and concerns. The app communicates with the user’s device and server and uses the data provided by the server to do such. This model is mostly used in business or sites that may need to send multiple requests per second (burst) to retrieve data from the server and deliver it to the user’s device.

Abstraction Model

This model is somewhat like the client-server approach, but the communication between the user’s app and the mobile platform is done through an intermediary. The intermediary device is an Android-based device like a PDA or smart phone. Industria de la CONSTRUCCION works fine for highly complex or high-end applications. A problem with this model is that users often dislike the lack of control over their apps since they cannot manipulate the elements of the application and can only accept what the app tells them.


A hybrid device includes both an embedded user interface and a remote user interface. This enables the developer to run the app on the rooted device and access the remote user interface on the smartphone or tablet. The biggest advantage of this architecture is that one does not need to develop a customized app since both the user’s and the system’s user interfaces are available in the same device. However, this setup is not recommended for applications that require the use of the device’s features, as it would be very complicated to allow access to these features on a standard mobile device.


Some companies have moved away from using embedded user interfaces for their mobile apps. Instead, they have opted for packaged native solutions. This means that the application code runs inside a Java or Android virtual machine and can then be accessed by the smartphone or tablet user via a USB cable or Bluetooth. However, there is still some compatibility issues between the device and the app as each system has its own default user data structures.


Minimal apps are designed to run only in the mobile platform and are not optimized for the native environment. The app will likely not take advantage of the device’s accelerometers or its screen. It might include only a few graphics and will have minimal user interaction. The objective of such an application is to fill a functional need, such as an address book, without making the mobile user’s life easier or more convenient.


A popular choice for developing an app is to write it in a programming language that the phone’s API supports, and to then use web technologies (such as HTML and XML) to make it available to the user’s web browser. These apps are usually kept very simple, requiring minimal user interaction and often requiring no visual design.

Enterprise Grade 

When it comes to designing and building apps for mobile devices, a big consideration is how user-friendly they are. A large percentage of smart phone users are used to using touch-screens and other controls on mobile devices, so it makes sense to design the controls so they are easy to tap and move. The same goes for media-rich media features, such as video and audio streaming. They should also be able to be viewed from a wide variety of devices, including old-fashioned cell phones, smart phones, laptops, tablets, and other modern devices that are designed for high-speed web browsing. Also important is having an app that can run across multiple devices and browsers, which allow the business owner to target different groups of users with tailored content.

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